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The Mainland

 
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Argellon

Argellon is a large kingdom located north of Nargathur, ruled by King Rothar III. A large azure tower sits in the center of the country, a holy site where a grand tournament takes place every two years. The tournament is a central part of the Kingdom, the participants and their sponsors gain renown, and with it, political power. The country is broken into five regions, which are each overseen by one of the strongest factions, except for the central region, Goddess’ Tear, which is ruled by the Council of the Silver Angel.

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Nargathur

Nargathur is a savage, unclaimed mountainous region, barely hospitable for most peoples. Not much is known of the inhabitants, except for the Barbarian Tribes that are spotted in the forests at the foothills of the mountains and those that attack small villages on the border of Argellon. Explorers that claimed they traversed the land and survived to tell the tale, speak of monstrous beasts, tunnels buried deep beneath the earth, and a Golden City; Naramunz, the Kingdom Beneath the Mountain.

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Nionevras

Nionevras is a small country near the coast of the Verdent Sea, home to an elite magic school. While the school produces some of the best Wizards in the known world, it can be an unbearable place to live. The country’s law is a bureaucrats wet dream, ruled by three separate committees or “Rings”, that serve as a check-and-balance for each other. The Lower Ring consisting of a hundred Elders, the Middle Ring consisting of twenty-five Great Elders, and the High Ring consisting of ten Grand Elders.

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The Wilds

Freedom thrives within the Wilds, the territory of the Mainland that was unclaimed by any country. Nomadic communities are prevalent here, alongside savage fauna and flora.

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