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 Myra Blackwood

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Myra Blackwood

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Posts : 5
Join date : 2017-04-11

Character sheet
Stamina: 4
Mana: 6
Race: Vampire (Empath)

PostSubject: Myra Blackwood   Wed May 31, 2017 1:12 pm


Myra Blackwood
General Info
RACE: Vampire (Empath)
TIER: F-Tier
CLASS: Blood Mage
AGE + BIRTHDAY: 20 + April 4
GENDER: Female
SEXUALITY: Bisexual

Disposition
PERSONALITY: Being born into a noble family consisting of purebred vampires, Myra expects treatment befitting of royalty. Her family’s wealth is shown not only by the clothes, jewelry, and colors she wears, but by her haughty attitude. She is proper in her actions and words, though her dramatic laugh would say otherwise to some. Myra, due to the teachings she grew up with, is a graceful being, never one to make a fool of herself with clumsy mistakes. Often times, though rare, Myra will have the tendency to kill, injure, or torture people simply on a whim and not feel an ounce of regret for her actions later. She has done so to a few of her servants due to boredom or anger. Anyone that doesn't have money is beneath her, along with half breed vampires.
ALIGNMENT: Neutral Evil
LIKES:
  • Gold
  • Fine Clothes
  • Jewelry
DISLIKES:
  • Peasants
  • Grime
  • Half-bred vampires
  • Non vampires
ASPIRATIONS: Myra wishes to see the vampire race become the most powerful and important race across the globe. She will do whatever it takes to accomplish that.
PHOBIAS/FEARS: Having lived a life of luxury, Myra fears that one day she will wake up poor.

Characteristics
FACE CLAIM: Tohsaka Rin - Fate Series
HAIR COLOR: Black or Blonde
EYE COLOR: Red or Green
HEIGHT: 5' 1"
WEIGHT: 110 lbs
APPEARANCE: Myra is a short woman with red/green eyes (depends on lighting and emotion) and long black hair normally tied up in pigtails and wears black and red dyed clothing made from silk, velvet, or satin. On occassions such as dances and parties, she dresses in her white cloth adorned with gold trinkets, and for meetings, a blue satin dress with a red cape are worn.
SPECIAL FEATURES: ---

Backstory
HISTORY: Within the inner walls of Nocturnia, a country ran by the elite purebred vampires in the mountains of Dauthun, the Blackwood family, a noble clan tasked with protecting the dark secrets of the vampire country and establishing political standing with other countries, was overseen by Count Sullivan Blackwood and Countess Angelina Blackwood.  were the proud parents of a newborn baby girl who they named Myra. On either side, the vampire blood ran strong and undiluted throughout the generations: Count Sullivan's ancestry primarily consisted of the sanguine, the blood drinkers, whereas Countess Angelina's ancestry was primarily psi, the energy feeders, which is what their daughter took after, being able to feed on the emotions of other beings. The Count and Countess were the sort of parents that loved their daughter but were strict with work and made sure their daughter would be molded into the perfect . For that reason, they push Myra to excel at any task given to her, whether small or large. They are also firm with their beliefs that pure blooded vampires are the highest race, followed by those with distant human ties, and finally half breeds (half vampire/half humans), the Disgraced (humans turned to vampires), or non-vampires are vermin. They tend to stay away from commoners, treating them as lepers if one is ever spotted.

Myra was spoiled during most of her childhood, often receiving gifts for no reason or simply being rewarded for doing a good job. She didn't  enjoy what some kids called 'freedom' and yet that didn't seem to bother her. Myra was accustomed to the strict lessons taught by her parents and personal tutors and never once complained about the amount of work she had to do. By age ten, she began learning about a class passed down from generation to generation on her father's side: the Blood Mage, an ancient class created by the original sanguine and utilized mostly by the sanguine.

The average time it took for a sanguine to learn the basic techniques and history regarding blood mages was a mere five years, whereas those with no sanguine heritage took ten years. Due to being an empath with sanguine culture, Myra had difficulty in her training but not too much because of her father. She was able to complete the lessons by the time she turned sixteen, just in time to shift the focus on preparing for her life and role as a noble of Nocturnia.

Myra's noble lessons were less difficult thanks to watching how her parents interacted around other nobles and how they handled certain situations. She mainly learned about the other countries, learning about their history and people, but learning through books and old scrolls wasn't enough. Myra would have to venture out into the world and experience first hand what the other nations offered while also establishing a name for herself as the future heir to the Blackwood clan. So, by age twenty, Count Sullivan and Countess Angelina sent their daughter to the country of Argellon, a region located to the east of the great vampiric nation, to study their customs and participate in the yearly tournament held there.



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Myra Blackwood

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Posts : 5
Join date : 2017-04-11

Character sheet
Stamina: 4
Mana: 6
Race: Vampire (Empath)

PostSubject: Re: Myra Blackwood   Wed May 31, 2017 1:19 pm

Class: Blood Mage
Description: The blood mage is an ancient class created by the original sanguine and utilized mostly by the sanguine. Blood mages possess the ability to manipulate blood.
Traits:

  • Preferred Weapon(s): Blood
  • Blood Magic: Blood Magic allows a blood mage to manipulate blood. Blood Magic can be used for a number of different things, such as creating weapons for offensive capabilities, detecting life, placing curses upon foes and a number of other applications.
  • Blood Link: With Blood Link, a blood mage is able to detect and pinpoint the location of other lifeforms so long as the blood mage has a portion of the target’s blood, or the target has a portion of the bloodmage’s blood in/on them.
  • Blood Pact: A blood mage is able to issue blood pacts between them and one other person. To create the pact, the terms of the contract must be spoken aloud, followed by both participants cutting the palms of their hands. The blood will then gravitate towards each other before joining and evaporating, completing the contract by signing with their blood. If either party breaches the contract, the other will know and the penalties are based off the rank of the contract.

    • SSS: Breach of contract - The penalty may extend and include the previous tiers of affected areas, or may cause a bloodline curse that impacts up to ten generations or extensions that share the bloodline of the individual.
    • SS: Breach of contract - The penalty may extend beyond the individual and their direct family and friends, including acquaintances, towns or extended family. At this level, the mentality of an individual can be compelled, memories can be manipulated and the soul can be destroyed.
    • S: Breach of contract - The penalty may extend beyond the individual and can affect their immediate family, close friends, their normal place of living and potentially neighbors as well. At this level, the mentality of the individual can be effected without causing damage, including enslaving the target’s mind.
    • A-B: Breach of contract - Causes moderate to severe issues, such as crippling the individual, causing the individual severe weakness or outright killing the individual. At this level the mentality of the individual can be affected, but only to harm them. This may cause a vegetative state of being.
    • C-F: Breach of contract - Causes minor to moderate issues such as a temporary weakness of body for a month, or a wound of equal tier appears upon a limb and festers for a month if no magical aid is provided.


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Myra Blackwood

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Posts : 5
Join date : 2017-04-11

Character sheet
Stamina: 4
Mana: 6
Race: Vampire (Empath)

PostSubject: Re: Myra Blackwood   Wed May 31, 2017 1:20 pm

Diety: Count Dracula
Description: Dracula is the deity among the vampire race, said to be the the first ever created.
Perks:
F-Tier: Vampiric worshipers of Dracula are given the blessings of the Vampire race through their god, their body filled with the divine power of regeneration. At F-Tier this allows a vampire who follows Dracula to regenerate wounds equal to one tier higher than their character rank or lower, with a maximum of A-Tier wounds being affected. This regeneration works by rapid healing, reducing the tier of damage dealt to the character at a pace of 1 damage tier per post in combat or at a rate of 1 tier per minute outside of combat. This does not work on the heart or on a severed head.
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Myra Blackwood

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Posts : 5
Join date : 2017-04-11

Character sheet
Stamina: 4
Mana: 6
Race: Vampire (Empath)

PostSubject: Re: Myra Blackwood   Wed May 31, 2017 1:20 pm

Profession: Tailor
Description: A tailor is a person whose occupation is the making, mending, or altering of clothes, especially suits, coats, and other garments.
Traits:

  • F-Tier: At this tier, a tailor is able to determine the value of the materials pertaining to their profession (cloth, wool, silk, etc) and their authenticity.
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Myra Blackwood

avatar

Posts : 5
Join date : 2017-04-11

Character sheet
Stamina: 4
Mana: 6
Race: Vampire (Empath)

PostSubject: Re: Myra Blackwood   Wed May 31, 2017 2:57 pm

Vampire
  • Home is Nocturnia, east of Argellon in the Dauthun mountains
  • Only Pureblood Sanguine can turn others into vampires
  • Sanguine
    • Feeds on the blood of other races
    • High affinity to be a Blood Mage
    • Increased natural speed, strength, and senses
    • No matter how grievous the wound, so long as the heart and head are intact, the vampire cannot die.
    • Unable to regenerate wounds created by silver weapons
    • Direct sunlight decreases speed and strength and suppresses senses by two classes


  • Psi
    • Feeds on one of the following: emotions, sexual desires, or souls from other races
    • While they can eat normal food, they can only sustain themselves from one of the mental energies chosen above.
    • No matter how grievous the wound, so long as the heart and head are intact, the vampire cannot die.


  • Disgraced (Turned)
    • Drinks on the blood of other races
    • No matter how grievous the wound, so long as the heart and head are intact the vampire cannot die.
    • Direct sunlight burns flesh





Mana: 6
Stamina: 4
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