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 Ezra The Mad

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Ezra The Mad

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Posts : 4
Join date : 2017-04-19

Character sheet
Stamina: 5
Mana: 5
Race: Dorei

PostSubject: Ezra The Mad   Wed Apr 19, 2017 2:16 am

Name: Ezra Davos
Race: Dorei
Tier: F-Tier
Stamina|Mana: 5|5
Class: Rogue
Profession: Enchanter
Age: 18
Gender: Male
Personality: On the surface, Ezra is a quiet individual that picks his words carefully. He is cautious, patient, and calculating, traits developed for survival during his time as a slave. Whenever he encounters a new situation, Ezra searches for the best outcome, one which gives him the advantage. Deep down, Ezra has a desire to inflict violence on others and cause chaos, stemming from the training he received as a child. During his free time, if he’s not lurking in the shadows searching for his next victim, Ezra can be found nose-deep in a book, studying to keep his mind sharp.
Alignment: Evil
Likes: Reading, Stealing, Freedom, Elf-Leaf
Dislikes: Authority, Condescending People, Copper
Aspirations: Destroy Nionevras from the inside out, Join the Shadow-Hands, Become a Legendary Enchanter
Phobias/fears: Imprisonment, Wizards, Illness
Face-Claim: Feitan (Hunter X Hunter)
Hair Color: Black
Eye Color: Grey
Height: 5’2”
Weight: 105 lbs
Appearance: Shorter than most, Ezra uses that to his advantage, navigating through cramped quarters, moving deftly through a crowd, hiding behind cover, etc. Typically, he wears a fitting long, black robe with a scarf that covers the lower half of his face. His chin-length black hair stays in a constant state of disarray.  
History: Bred into servitude under the Wizards at Nionevras, Ezra grew up with the resentment of a slave-born. Like his parents, his Dorei-blood denied him from experiencing the joys of magic. In the heart of a great city, known for its magic mastery, this was akin to living in a world where money was plentiful but food was scarce. To top it all off, most of the Wizard’s around Ezra flaunted their abilities and mocked him for his race’s limitations.

Until he was ten years old, Ezra and his classmates went through strict training. The Dorei’s duties as the Wizard’s servants not only included tasks that would befit an errand boy, a maid, or a butler, but managing the Emerald City’s infrastructure--the jobs that were too menial to expend mana. To ensure they could trust the Dorei, the Wizard’s used trauma-based methods to break the children’s psyche, turning them into a malleable, docile citizen. Ezra was fortunate enough to get through the experience better than most, learning quickly what the Wizard’s expected of their behavior--rather seen than heard, competent, and smart-enough-to-understand-orders-and-subtle gestures-but-not-smart-enough-to-revolt-smarts. Ezra played his role, preferring to grit his teeth and deal with his master’s condescending tones than get lashed. For his part, he wasn’t the perfect image of a servant, he retaliated in subtle ways, “borrowing” items and “misplacing” them in a rival’s room to misdirect the blame. His cunning kept him from getting caught, all but once.

After working up the ranks, Ezra was selected to serve a kind Grand Elder for a time. It was probably one of the few time periods of his life that he would look back on fondly. Grand Elder Ezekiel was one of the rare Wizards that treated the Dorei with respect and as an equal, in private. Publicly, he was stern with them, but never spoke ill of the Dorei or beat them like other Wizards did. Even though the Three Rings forbid teaching the Dorei to read, Ezekiel made it his goal to educate his servants. Through the Grand Elder, Ezra found a passion for reading and studying magic. That passion cost him everything in the end.

Every night Ezra stayed up late, reading in Ezekiel’s library. On one fateful night, Ezra stumbled upon a book on his master’s desk that contained the history of the Dorei and the truth about their limitations. If it hadn’t been for his knack for reading advanced magic theories, Ezra might have overlooked some of the details of the Dorei’s biology. Growing up, the Dorei had the fact that they were incapable of using magic ingrained in them. In actuality, they were lacking one part of the magic process. The vore lydian, the spiritual ‘organ’ that stored magical energies in all living creatures, wasn’t present in the Dorei. While it would seem insignificant to the uneducated, Wizards needed two basic things to use magic; Will and Power. While the Dorei didn’t have Power, they still had Will and that changed things for Ezra. He wouldn’t realize how much until later.

With this new knowledge, Ezra scoured Ezekiel’s library for any information pertaining to Will and its magical applications. During this search, he found that enchanting didn’t require the practitioner to have a vore lydian, as it was theorized that a crystalline structure could store magical energies. With that crystal ‘battery’, it would be possible to power the the magic built into the enchanted item. The practitioner would also have to imbue the intent of the item with their Will, following the laws of magic. This meant that Ezra found a way for the Dorei to use magic, however much less effective than the Wizards and required preparation.

Further studies revealed that the Dorei had evolved in a peculiar manner over time. It was found through experiments, the details of which chilled Ezra’s bones, that the Dorei had the innate ability to channel magic energy through themselves into a storage device. That information set off a series of epiphanies for the young Ezra. The first of which was an understanding of the Wizard’s methods of training. At some level, yes the Wizards looked down at the Dorei as a human might look down at an ant, but at some point it was out of fear. Whoever knew about this knew that the Dorei could cause some serious damage if it got out.

Impulsively, Ezra approached Ezekiel about what he had learned and for the first time since Ezra had known the Grand Elder, the old man hit him. Only after promising he wouldn’t tell any of the other Dorei did Ezekiel stop beating him. After that Ezra was denied access to the library. Not understanding Ezekiel’s reaction, Ezra began teaching the other servants what he had learned. That set off a chain of events that he came to regret.

The Council of the Three Rings quickly caught wind of the information being leaked and came after Ezra and Ezekiel. Anyone who heard the information was similarly locked up and sentenced to death. The rumors were quickly silenced and Ezekiel’s property torched. Ezra spent what felt like months in a dark cell, his handlers only feeding him enough to keep him on the brink of starvation. Certain he was going to rot in the cell, Ezra almost gave up hope when one night a group of Dorei broke him and the others out, it appeared the rumors hadn’t been completely quashed. Ezra escaped from the city with a few others and searched out a new life.

Ezra spent his time in the Wilds for a year, traveling from village to village, making a living with odd jobs. He managed to make friends with a thief who introduced him to a bandit group, where he learned the basic tricks of the trade. Through the bandit group, he learned of the Mythical Shadow-Hands, a group of thieves and assassins for hire that attack the elite families of the world in a bid to end oppression. When he learned about Argellon and the grand tournament they held every two years, Ezra decided that was where he’d make his mark on the world and get the Shadow-Hands attention.


Last edited by Ezra The Mad on Mon May 01, 2017 12:16 am; edited 2 times in total
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Ezra The Mad

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Posts : 4
Join date : 2017-04-19

Character sheet
Stamina: 5
Mana: 5
Race: Dorei

PostSubject: Re: Ezra The Mad   Mon May 01, 2017 12:14 am

Class: Rogue
Description: A rogue uses their cunning and wits to get the upper-hand in any situation.
Traits:

  • Preferred Weapon(s): Daggers, One-Handed Swords, Bow
  • Stealth: Utilizes stealth to neutralize foes silently.
  • Speed: Focuses on speed to maneuver around enemies to avoid damage.
  • Sleight of Hand: Skilled at pick-pocketing and picking locks.





Diety: Ja’aal, God of Deceit and Madness
Description: Ja’aal is a popular deity among the criminal class, commonly worshipped by rogues, thieves, con-artists, and madmen.
Perks:

  • F-Tier: Worshipers of Ja’aal gain access to a slight glamour that allows them to make a better first impression.





Profession: Enchanter
Description: An enchanter can imbue magical energies into objects, storing spells in them for later uses. An enchanted item has charges that must be restored, however the strongest Enchanters have been known to create effects that can last permanently.
Traits:

  • F-Tier: At this tier, an enchanter may enchant items with a single-element spell that has two charges and uses a crystal sliver to power it. The enchanter can make crystal slivers.
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Ezra The Mad

avatar

Posts : 4
Join date : 2017-04-19

Character sheet
Stamina: 5
Mana: 5
Race: Dorei

PostSubject: Re: Ezra The Mad   Mon May 01, 2017 12:15 am

Items

Item Name: Rusty Iron Dagger
Item Type: Dagger
Item Tier: F-Tier
Item Description: A 7 inch iron blade, 1 inch wide, and 3/16 centimeters thick with a wooden grip.

Item Name: Crap Bow and Arrow
Item Type: Bow|Arrows (x20)
Item Tier: F-Tier
Item Description:


Item Name: Shoddy Lockpick Set
Item Type: Lockpick
Item Tier: F-Tier
Item Description: A poorly made lockpick set, perfect for the broke amateur.

Item Name: Uncharged Crystal Slivers x5
Item Type: Crystal Sliver
Item Tier: F-Tier
Item Description: A sliver of a crystal that can store energy when handled by an enchanter.
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